Jacob Sumrow
Environment Artist | jsumrow@c.ringling.edu | (941) 993-3347 | 2868 Grazeland Dr., Sarasota, FL 34240
COMPUTER MODELING & DESIGN EXPERIENCE
3D Artist, HYP Games, 2022-Present
Collaborated as part of the art team to create game environments for Ultimate Golf! mobile game.
Modeled, UVed and textured structures and environment assets to be rendered in Unity on mobile devices.
Baked textures from high to low poly assets.
Retopologized and optimized low poly terrain assets from high poly satellite data.
Architectural Visualization Artist, Hoyt Architecture Labs, 2016-2022
Collaborated with a team to create 3D scenes for client architectural firms to be presented with real time rendering in the Unreal Engine 4 game engine.
Modeled cityscapes based on client design renders, photo reference, and real world city data ensuring accurate building heights and dimensions.
Optimized architectural models provided by clients into game ready assets.
Iterated on projects based on client feedback during design and proposal phases for large scale projects under strict deadlines set by clients.
Assembled, play-tested and debugged gameplay functionality for scenes using pre-scripted systems.
Populated assets in project scenes ranging from interior scenes to town centers spanning several city blocks.
Environment Artist (part time), Major Games, 2016
Developed art style for Vectromirror game, not yet released.
Created paintovers to illustrate and discuss concepts both for the look of the project and for game mechanics.
Collaborated weekly to review art direction and progress.
Modeled and textured assets.
Assembled and lit environments.
Environment Art Intern, American Zoetrope Collaboratory Project, 2014
Developed game concept in collaboration with American Zoetrope, based on a Zoetrope intellectual property.
Collaborated with a nine person team on the preproduction of the project's trailer.
Modelled and textured high poly 3D assets.
Experimented with new software in the form of the Quixel Suite and Unreal Engine 4 blueprint to develop production pipelines for the project.
EDUCATION
B.F.A Game Art and Design, Ringling College of Art and Design, Sarasota FL, May 2015
Graduated with Honors, GPA 3.5
Pitched game ideas to program faculty and executed game concept as a year long project
SOFTWARE/ ART SKILLS
Proficient with Maya, Unreal Engine 4, Unreal Development Kit, Photoshop, Quixel Suite, Premiere, Xnormal, and Traditional Media.
Working experience with 3DS Max, Zbrush, 3D Coat, Substance Painter and Substance Designer