All images here are from a now scrapped game concept. The concept was that of a vehicle combat game centered around the player using a high performance hovercraft to glide around the battlefield during combat. I produced the first model of a player vehicle and weapon and programmed the first prototype of its functionality as well as some very simple computer controlled enemies. Though this concept was started with a group of five people including myself, all work presented here is my own.

Assets modeled in Maya LT, textures created in Photoshop using the Quixel Suite, rendered in Unreal Engine 4.

 
 

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Gameplay development via Blueprint inside of UE4. I constructed the player movement, weapons, AI enemies and pickups.